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Re:Major union launches campaign to organize video game and ... by run414 on Tuesday January 07, 2020 @09:28PM (#21987694)
I don't understand how a union would function in the video game industry. I don't work at a video game company myself, but I have some friends that do. The typical life-cycle of a video game is:

- A small group of developers work on the core physics engine, graphics engine, and high-level game design.

- When the core game engine is sufficiently developed, the number of artists and game designs greatly increases to generate the art, sound, and level designs for the game.

- As the game reaches an alpha stage, the number of QA testers is dramatically increased.

- After the game is released, almost all of the QA and art people are let go, with a small number retained to work on DLC. A core group of software developers will be kept to be begin work on the next game, and the cycle repeats.

How does a union function when much of the workforce is only going to work for the company for less than 2 years? Many QA testers work for less than year.

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