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Re:Translating Quake 3 into Rust by K0nserv on Tuesday January 07, 2020 @10:04AM (#21980538)
Cool, that seems like a very sensible approach. The fact that they are already uncovering memory issues in C is promising too.
Re:Translating Quake 3 into Rust by steveklabnik on Tuesday January 07, 2020 @10:08AM (#21980579)
Yep, I think so too. That example output is more verbose than a human would write, but it’s a sensible start.