A lot of young people (or people in middle-income countries) can scrape together a few hundred bucks for an entry-level gaming PC, but would find a $60 game to be prohibitively expensive. IMO the move away from demo versions and physical media has substantially incentivised piracy - if you can't try before you buy and can't resell your game, you're less inclined to hand over your hard-earned cash for a game that you might hate.
You'd be surprised how many people with iPhones shoplift clothes worth much less than $60
When I was younger I could barely afford a gaming PC and certainly didn't have very much money for games, and I knew a lot of other people in my boat. I lived for the bargain bin (and later, Steam Sales) and it was still not enough
PC Gaming may be mainstream now but in its nerdier days awareness of cracking was quite high... and I imagine it still is among demographics that cannot afford to plunk down $60 for the latest whatever-they-want