Re:Flutter vs. Other Mobile Development Frameworks: A UI and...
by huangc10 on Friday January 03, 2020 @06:29PM
(#21951449)
I scanned through your two articles (part 1 and part 2) and wanted to read more about scope. Although I do find your experiments interesting, scope is really the question. At small scale (single developer with a few view controllers and models), your experiments might make sense but when talking about scaling, I don't think your UI and performance results are relavent. How does a project with hundreds of views, models and libraries scale with Flutter vs. native iOS vs. React Native? How easy is the codebase to browse and learn from 0 to 100? Sure, one can use Flutter when they're playing with a project but when you scale towards 5-20 mobile developers, does it make sense? That's more of an interesting question to me...
[ Parent
| on HN ]
Re:Flutter vs. Other Mobile Development Frameworks: A UI and...
by amimetic on Friday January 03, 2020 @06:35PM
(#21951489)
But a lot harder to address (probably effectively impossible). This is actually one of the best comparisons I’ve seen.
Re:Flutter vs. Other Mobile Development Frameworks: A UI and...
by zaphirplane on Friday January 03, 2020 @08:26PM
(#21952093)
Are apps with hundreds of views common enough that the flutter workflow with hundreds of views something to consider
An app I’ve seen with a lot of views is grab but I don’t think they number in the hundreds.