Re:Godot Engine – A decade in retrospective and future
by iamwil on Wednesday January 01, 2020 @08:55PM
(#21932341)
How come it feels lightweight? Would you be able to articulate it?
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Re:Godot Engine – A decade in retrospective and future
by pontoffel on Wednesday January 01, 2020 @09:52PM
(#21932595)
Godot doesn’t just feel lightweight, it is lightweight: the entire program is a single modestly sized executable, it takes very little time to go from startup to making something, and it runs well even on lower spec computers. It’s also not very mentally imposing: once you get the hang of nodes, the scene tree and signals, you’re pretty much set.