Re:Godot Engine – A decade in retrospective and future
by iamwil on Wednesday January 01, 2020 @03:15PM
(#21930278)
What convinced you to pull the trigger and use the Godot on the new project? Was it the VR development smoothness?
Re:Godot Engine – A decade in retrospective and future
by blensor on Wednesday January 01, 2020 @03:27PM
(#21930376)
Mostly that it runs super smooth on linux and I do not have a high end laptop, so I wanted something on the lightweight end of the spectrum.
I then came along a youtube tutorial about getting started with VR development on Godot by the main Godot dev. So I'd say all the stars aligned and I had a reason to try it out.
The Godot discord is also a very nice place, as I got in contact with the developer who works on the hand tracking support.
It's really very much like the Blender developer community, from the people hanging out there.
Recently I wanted to write a workout game for the Oculus Quest for my own use and I am really impressed how well VR development works in Godot. I have never made a godot game before and never made a VR game before and it is really progressing nicely. An added benefit is that one of the devs has already added experimental hand tracking support. So even if the big game studios do not support it yet godot games can already support it, which is a real benefit for a workout game where you also have to do pushups (unsing the controller is a bit unwielding there)
For those who are interested what a first game looks in godot
https://github.com/mgschwan/VRWorkout