Re:Godot Engine – A decade in retrospective and future
by dleslie on Wednesday January 01, 2020 @02:47PM
(#21930089)
Every version change, even minor revisions, come with a real risk of breaking your compiled asset bundles. From shaders to light maps to referenced classes. It's a huge amount of effort to keep a project tracking Unity version upgrades.
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Re:Godot Engine – A decade in retrospective and future
by iamwil on Wednesday January 01, 2020 @03:13PM
(#21930262)
What do people do to deal with it? Are there services / libs that help you do the conversion?
Or is it that you can't fully trust them, and you'll need to do that by hand anyway, because you might be one of the exceptional cases?