Re:Godot Engine – A decade in retrospective and future
by bkanber on Wednesday January 01, 2020 @02:32PM
(#21929971)
I've been a Godot hobbyist for years. Big factors for me at first were that it's open source and that it's lightweight. I started using it for those reasons, and then I found that the node system "clicks" much faster than Unity's model. Once you "get it", Godot is both very easy to work in and program for, and while it's not as polished as Unity, it's basically the perfect tool for solo hobby projects.
[ Parent
| on HN ]
There are no comments on this comment yet.