Re:A Pixel Artist Renounces Pixel Art (2015)
by ekianjo on Sunday December 29, 2019 @08:52PM
(#21910104)
If you were making pixel art at like 4k definition this would look much better than what "pixel art" means today where the granularity is not at the pixel level but every block is at least 5 pixels wide to look "pixely" enough at large resolutions. The devs who do that are completely clueless.
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Re:A Pixel Artist Renounces Pixel Art (2015)
by tomc1985 on Sunday December 29, 2019 @08:57PM
(#21910127)
How so? I think that the ratio of "pixels" to the displays pixels needs to change given the resolution of the final display device. What shouldn't be happening is the viewport scaling -- instead the viewport should change its size to match the display device and upscale/downscale (without smoothing) along an integer multiple to achieve the desired effect