Check out what he did with color cycling in this demo: it's amazing. I recommend looking at "May - Jungle Waterfall - Rain" to see how amazing this is.
That's not a gif, it's a single image, just rotating the colors. That was to deal with storage constraints. Can you imagine?
The techniques of early PC and applications are worth saving, too.
The art shown in that tweet is amazing, too, but it's not the same thing! It's an entirely different thing, with entirely different constraints.
Re:A Pixel Artist Renounces Pixel Art (2015)
by zamadatix on Sunday December 29, 2019 @06:52PM
(#21909517)
Those are all 640x480 though. In general a lot of the early computer style starts to blur the line from true "pixel art" into "low bit depth graphics".
Watch this talk from Mark Ferrari, for example:
https://www.youtube.com/watch?v=aMcJ1Jvtef0
http://www.effectgames.com/demos/worlds/
Check out what he did with color cycling in this demo: it's amazing. I recommend looking at "May - Jungle Waterfall - Rain" to see how amazing this is.
That's not a gif, it's a single image, just rotating the colors. That was to deal with storage constraints. Can you imagine?
The techniques of early PC and applications are worth saving, too.
The art shown in that tweet is amazing, too, but it's not the same thing! It's an entirely different thing, with entirely different constraints.