Fire Emblem: The Blinding Blade FE6
Fire Emblem: Blazing Sword FE7
Fire Emblem: The Sacred Stones FE8
Edit: it was FE7
Check out dorcas emblem.
The new FE is pretty good on its flair too. The animations are dynamic with circumstance had how much damage you have which is nifty
The concepts are well known and software packages make the process learnable by anyone. It’s discovered. It doesn’t tickle feudal traders fancy but the idea and technology haven’t vanished.
I guess I don’t see the problem. The idea was discovered and refined and society at large it seems doesn’t want to satisfy your emotional preference, but it has provided cheap/easy ways for you to do so to your heart’s content though.
“Kids these days aren’t nostalgic for the childhood experiences kids had last generation.” is just ... yep that’s how it has always worked.
One of my favorite games of all time is Fire Emblem for GBA. It had custom, unique class animations that would play anytime a character got a critical[1]. They were just rare enough that I would get a hit of dopamine as soon as I saw the normal attack animation deviate to the critical animation.
With these fond childhood memories I gifted my son Fire Emblem for 3DS which was highly rated. The critical animations were all procedural garbage (all classes just have a flash of light + anime face close up + particles + sound byte)! But it has 3d graphics, so I guess that's something.
It's just like the Street Fighter example given in the article. My kids probably can't tell the difference, but for me it was like night and day.
[1] https://www.youtube.com/watch?v=Mn3IxjImGW0
[2] https://www.youtube.com/watch?v=ls0Nn_-hv-8