In this case, it's bound to be useful when you're building interfaces for webapps, to let you do new things.
For instance, an onlline clone of Football Manager where gamers want to examine the stats of the players in the other team, but from a whole lot of different perspectives: graphically in formation, or in a list sorted in differrent ways. The animations may not be essential there but they certainly don't hurt. Games compete for their visual fidelity.
I hadn't considered the stats, that's interesting. Same could be said for the draft, and free agency.
Both are really hard to order, and see useful data that way. I'll have a lot of variations though, and a lot of items. Just the draft is 384 rows(players)
The thing is, I wouldn't want to move pictures like that though. They'd actually be tables to move like that, so the user could move the tables around, and then make selections within those tables.
You're always making some choice with an American Football game. A lot of ordered data is what it comes down to.