Re:A Thought Experiment: Using the ECS Pattern Outside of Ga...
by Razengan on Saturday December 28, 2019 @07:29PM
(#21902910)
> not sure why anyone would want to though.
What do you mean by that?
GameplayKit has its limitations, but I've been building an entire engine around it, and I like it so far, especially for the ability to stick with pure Swift and native APIs:
https://developer.apple.com/documentation/gameplaykit