Re:A Thought Experiment: Using the ECS Pattern Outside of Ga...
by ratww on Saturday December 28, 2019 @07:05AM
(#21898475)
That's super cool. I think that approach is quite scalable, too. Only games with very complex logic would require something faster than SQLite for game logic.
Unrelated, but I also guess that using SQLite for offline data could be a timesaver, since you can leverage web tech to make tooling for your artists and level designers.
Unrelated, but I also guess that using SQLite for offline data could be a timesaver, since you can leverage web tech to make tooling for your artists and level designers.