> The battlefield series in turn, while not really realistic, has way more moving parts in it thus making it less arcadey.
I think you vastly underestimate just how complex CS is and how many gameplay elements are intermingled to make plays happen at higher levels of play. As a long time player of both BF and CS... BF has more "stuff" and more things going on at the same time (mostly due to large number of players and vehicles), but is definitely not the more complex game.
On top of that, CS even at medium levels of play, is more about game sense (strategy, understanding your enemies positioning and reactions to stimuli, timing, ... game sense in itself is a vast sea of complexity) and communication than raw mechanical skill, although the latter can to some extent compensate for the lack of the former. At high levels of play, purely mechanically skilled players are... worthless.
The battlefield series in turn, while not really realistic, has way more moving parts in it thus making it less arcadey.