That's a bit of an overstatement. I expect if that were true, people wouldn't have kept on coming.
After reading few books from the period and later ones by Nathaniel Hawthorne, I don't think so.
> I expect if that were true, people wouldn't have kept on coming.
The people coming could have incomplete or incorrect information. Communication was slow back then. Separating fact from falsehoods about the New World would have been a crapshoot at best.
Even an entirely country got it wrong. Scotland bankrupted itself on the Darien scheme.
That’s of course ignoring the post apocalyptic lives of the natives that survived successive waves of disease and collapse radiating out from points of contact, but it’s habit at this point.
Orbital habitats, formed by disassembling the moon, on the other hand, can give us vastly more habitable area than available on Earth, and the environment can be engineered to be better than Earth ever was.
Recently I’ve become convo bed that other planets don’t have much of a role to play in our future except as a source of raw materials.
Space exploration is more like Amazon spending $100B to build a hut with 10 Arduinos on the summit of Mt. Everest.
I mean... yeah? There was famine and then genocide, then slavery?
Is the movement so narcissistic that the very existence of the people already living there is not even noticed? Is this hypothetical country a place where you ruthlessly steal from the original people to make a state where private property is the only right? Because "bleak" is the exact word that describes the lives of the millions of people who don't even show up on libertarian radar.
And "hypothetical"is the right word because there were taxes and regulation form America's earliest beginnings. And, fortunately, it protected more rights than just property. Indeed, the founding fathers intentionally _removed_ the word "property" from the original phrase "life liberty and the pursuit of property"
If there are any analogies to North America, it would either be the Puritans who had shockingly strict ideological requirements on their members or plantation owners who lived by laws completely different than their slaves. Because we know these libertarian colonists are not going to be building their own log cabins or personally work "their" land. Startups are those bootstrapped farms and self built log cabins. Likewise space exploration. But colonialism, when it isn't simply theft, is rent seeking and always at best zero-sum-gain.
>not let the plot of a video game limit our social innovation
"Bioshock" is apparently a necessary comparison because its plot is clearly more accurately known North American history evidently.
Settling the solarsystem would be neat. It won't do anything to fix climate changes or overpopulation. It's not even possible in principle, let alone practice to remove significant quantities of people from the gravity well.
Creating lawless zones for the specific purpose of fiefdom isn't new, entrepreneurial or even particularly imaginative. Unless you count the villains of Connery era James Bond as novel entrepreneurs.
Just where do you think these marvelously useful, livable but mysteriously uninhabited "vacant tracts of land in developing countries" will come from.
A small, incremental degree of privatization. I have no idea where you get "lawless" or "fiefdom". These zones are requested, authorized, regulated, and monitored by a nation. Do you think the 3,000 SEZs in the world are lawless fiefdoms?
This is strangely hyperbolic language for what's basically a new kind of free trade zone. Would make a good movie plot, though, you've got a grand imagination!
Just stay on Earth or whatever, and fix your god damned environment. Settling the Solar System - how dare you? Tell me one of those space ships won't get hit by an asteroid.
I mean, heck, the idea of doing a startup of any kind is dangerously transgressive. If you make new things, something bad might happen! And existing companies might lose customers! There will be change! Chaos! Mayhem!
Or - crazy idea here - perhaps we could have the courage to not let the plot of a video game limit our social innovation?
Or, if that's the only metric you have, at least pick the right game - SimCity!