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Re:Building a new Windows 3.1 app in 2019: A Slack Client by rvanmil on Thursday December 19, 2019 @03:00AM (#21832914)
> More seriously, this is an excellent proof-of-concept that a Slack client does not need to use hundreds of MB of RAM and consume most of a modern CPU core to provide its basic functionality.

If you’re so sure that this is possible, then where is the Electron competitor which allows us to build cross platform applications like this, with the same levels of productivity and a consistent and decent user interface? No one needs to be convinced that a native Slack client for each platform would be much better, I wish they would build those clients. The problem is most companies can’t reasonably justify the costs of building multiple native clients when a single cross platform one is good enough.

Re:Building a new Windows 3.1 app in 2019: A Slack Client by benibela on Thursday December 19, 2019 @06:12AM (#21833850)
There is Delphi and Lazarus as open-source clone of it

Lazarus can use the Windows API on Windows, gtk/qt on Linux, and carbon/cocoa on Mac.

There is also a custom drawn mode that draws the GUI directly rather than using platform apis. That also runs on Android, but it not maintained anymore, so only up to Android 5 or something

Delphi is supposed to run on Android and iOS.

And Delphi 1 ran on Windows 3.1, so you could have used the same GUI since then

Re:Building a new Windows 3.1 app in 2019: A Slack Client by noonespecial on Thursday December 19, 2019 @08:33AM (#21834714)
There is Delphi and Lazarus as open-source clone of it

Shhh! Ixnay on the Lazarusay. If people find out, I'll lose my magical secret weapon for blasting out little windows gui apps.

Seriously though, if you ever find yourself needing a few buttons on a windows desktop that do simple things, Lazarus is amazing for whipping that up in a few minutes and still looking professional.

Re:Building a new Windows 3.1 app in 2019: A Slack Client by AnIdiotOnTheNet on Thursday December 19, 2019 @09:08AM (#21834973)
Agreed. I'm not a huge fan of Pascal, but it's better than JS and Lazarus makes knocking up a simple GUI trivially easy.
Re:Building a new Windows 3.1 app in 2019: A Slack Client by benibela on Thursday December 19, 2019 @05:06PM (#21839778)
Nah, when people find out it is Pascal, they run away. Can't type begin and end, such words are just too long
Re:Building a new Windows 3.1 app in 2019: A Slack Client by bonzini on Thursday December 19, 2019 @03:06AM (#21832937)
Qt and to some extent GTK+ come close. GTK+ can be programmed in Vala which is a fine language that transpiles to C and supports idioms such as asynchronous programming.
Re:Building a new Windows 3.1 app in 2019: A Slack Client by Const-me on Thursday December 19, 2019 @04:51AM (#21833438)
> Qt and to some extent GTK+ come close

Both are C++: developers are more expensive to hire, and stuff takes more time to develop and debug. I'm proficient in C++ (programming for living since 2000), but I wouldn't pick the language for 2D GUIs in 2019.

> GTK+ can be programmed in Vala

Picking a non-mainstream languages is risky. Harder to find developers. Way more likely to find bugs in the toolchain and these can easily cost weeks to fix.

Re:Building a new Windows 3.1 app in 2019: A Slack Client by bonzini on Thursday December 19, 2019 @05:41AM (#21833681)
You can also write GTK+ in JavaScript for that matter, or Python. Vala is a very underrated language though and it should be very easy for a good JavaScript programmer to pick it up.
Re:Building a new Windows 3.1 app in 2019: A Slack Client by Snetry on Thursday December 19, 2019 @09:03AM (#21834931)
Enough languages have bindings for GTK or Qt to make it viable
Re:Building a new Windows 3.1 app in 2019: A Slack Client by otabdeveloper2 on Thursday December 19, 2019 @01:36PM (#21837766)
> Both are C++: developers are more expensive to hire, and stuff takes more time to develop and debug.

Have you seen the state of Javascript 'ecosystem' and job market?? Both statements are false.

The real reason is that C++ toolkits don't have platform and device independence. HTML and CSS are really good and powerful design tools, especially compared to composing raw pixels like you'd (essentially) be forced to do with Qt and GTK.

Re:Building a new Windows 3.1 app in 2019: A Slack Client by ahartmetz on Friday December 20, 2019 @08:27AM (#21843938)
The ignorance in this thread is rather concerning.

Let me correct: GTK+ is not C++, it's C. Qt is very cross-platform: it supports about 10 platforms, including Linux, Windows, and macOS. You are not doing anything close to compositing raw pixels in Qt or GTK+. They have layout managers that are specifically made for typical application UIs, and they have lots of ready-made widgets. Qt also has QML, which is a declarative UI descriptions language kind of like HTML/CSS but much more productive because (gasp) it's actually designed from the ground up for applications, not websites.

Re:Building a new Windows 3.1 app in 2019: A Slack Client by kleiba on Thursday December 19, 2019 @07:36AM (#21834320)
but I wouldn't pick the language for 2D GUIs in 2019

Which one would you recommend?

Re:Building a new Windows 3.1 app in 2019: A Slack Client by Const-me on Thursday December 19, 2019 @10:46AM (#21835862)
I mostly program for Windows and use C# for the GUI.

Cross-platform story is complicated, though. I have good experience creating a custom GUI framework for embedded Linux: drm/kms, gles, NanoVG, [DllImport], everything on top is custom C# code in .NET core 2.2. But that approach is not for everyone. I only needed 10-15 screens with simple GUI on them, it’s a 5” touchscreen with no other user-facing devices. Creating more advanced UX this way would consume too much time.

There’re Avalonia and Xamarin. Didn’t used them at that time because I needed full-screen GUI for a single-application Linux, without any desktop environments or user mode OS components. For desktops and especially mobile apps they might work OK.

It’s unpopular opinion here, but I think Electron is not that bad for GUI, esp. when writing TypeScript instead of JS. I think it’s similar story to Unity3D or PHP: low entry barrier attracted inexperienced programmers, then the whole ecosystem is judged based on the output of these inexperienced people.

Re:Building a new Windows 3.1 app in 2019: A Slack Client by kleiba on Saturday December 21, 2019 @04:20PM (#21853425)
Great reply, thanks very much!
Re:Building a new Windows 3.1 app in 2019: A Slack Client by marton78 on Thursday December 19, 2019 @03:20AM (#21833006)
That's cross platform for Windows, Mac and Linux, but what about Web, Android and iOS?
Re:Building a new Windows 3.1 app in 2019: A Slack Client by shakna on Thursday December 19, 2019 @03:39AM (#21833099)
Ignoring that you probably _don't_ want the same interface across all of those...

Qt, as well as Windows, macOS and Linux actually can do Android [0] and iOS [1], and Web is halfway there [2].

[0] https://doc.qt.io/qt-5/android.html

[1] https://doc.qt.io/qt-5/ios.html

[2] https://wiki.qt.io/Qt_for_WebAssembly

Re:Building a new Windows 3.1 app in 2019: A Slack Client by danShumway on Thursday December 19, 2019 @11:00AM (#21836027)
I just want to step in quick to advocate. Please do not use Qt for the web. Their web export tools aren't just unfinished, they're actively hostile to web paradigms. The finished product doesn't render to the DOM, it's completely screenreader inaccessible, it overrides browser preferences. In a lot of ways, Qt on the web is even worse than Flash was.

You know all of the arguments against Electron that people trot out about how it's not real native, and it doesn't follow the right UX conventions or paradigms? Qt on the web is exactly like Electron on native, except way worse and without any sign that it's going to improve, because fundamentally Qt is structured around the idea that it should be able to spit out a binary blob of pixels instead of hooking into web-native primitives like the DOM.

Look into something that's showing more promise, like .NET and Razor. The Rust community is also doing some good work here, although I don't know that they have any UI frameworks that are mature enough to be reliable in an enterprise setting.

These aren't true cross-platform efforts yet, since they're still forcing you to think about HTML. But if I was going to bet on any project ending up with a real cross-platform solution that felt good on the web, some kind of export option from an Open Source Windows Forms or similar is probably what I would bet on. Either Microsoft or (possibly) the Rust community are the two parties that I think are most likely to end up producing a true native UI toolkit that can actually export to the web in a usable, acceptable way.

Re:Building a new Windows 3.1 app in 2019: A Slack Client by leadingthenet on Thursday December 19, 2019 @03:58AM (#21833194)
That's exactly what your users don't want you to do!
Re:Building a new Windows 3.1 app in 2019: A Slack Client by tjoff on Thursday December 19, 2019 @03:27AM (#21833041)
You do not want the same UI on desktop and mobile.
Re:Building a new Windows 3.1 app in 2019: A Slack Client by mmariani on Thursday December 19, 2019 @04:45AM (#21833409)
Beeware [0] does it too, natively in python. The architecture and code base are very nice as well. [1]

[0] http://www.beeware.org [1] https://dan.yeaw.me/posts/gui-widget-for-beeware/

Re:Building a new Windows 3.1 app in 2019: A Slack Client by Kipters on Thursday December 19, 2019 @03:47AM (#21833146)
Xamarin and Uno Platform
Re:Building a new Windows 3.1 app in 2019: A Slack Client by codedokode on Thursday December 19, 2019 @03:21AM (#21833009)
Windows 3.1 apps are somewhat cross-platform because they can be run with Wine on Linux.
Re:Building a new Windows 3.1 app in 2019: A Slack Client by YokoZar on Thursday December 19, 2019 @05:35AM (#21833650)
It's even better: 64-bit Windows doesn't support 16-bit Win 3.1 apps anymore, but you can still run them via Wine on the Linux subsystem.
Re:Building a new Windows 3.1 app in 2019: A Slack Client by AnIdiotOnTheNet on Thursday December 19, 2019 @09:11AM (#21834999)
It should be noted that WineVDM[0] will allow you to run 16-bit Windows applications on Windows without the Linux subsystem.

[0] https://github.com/otya128/winevdm

It would have been relatively straightforward for Microsoft to support 16-bit on 64-bit, but they decided not to. I can't help but feel that that is just more evidence that whoever is running Windows development these days hates everything that used to make it a good desktop.

Re:Building a new Windows 3.1 app in 2019: A Slack Client by muststopmyths on Thursday December 19, 2019 @11:44AM (#21836494)
64-bit Windows has never supported 16-bit. This has nothing to do with "whoever is running Windows development these days"

Back when 64-bit Windows came out (with XP and Server 20003), the adoption was pretty small since most applications were not 64-bit and did not need 64-bit address spaces. Microsoft saw the opportunity to kill at least one backward compatibility burden by not even trying to support 16-bit for x64. They figured, rightly, that by the time x64 became widespread, 16-bit would be obsolete.

Re:Building a new Windows 3.1 app in 2019: A Slack Client by AnIdiotOnTheNet on Thursday December 19, 2019 @11:50AM (#21836588)
> 64-bit Windows has never supported 16-bit.

Don't believe I said otherwise.

> This has nothing to do with "whoever is running Windows development these days"

> Microsoft saw the opportunity to kill at least one backward compatibility burden by not even trying to support 16-bit for x64.

These two statements are at odds. Microsoft used to take compatibility extremely seriously. It would have been relatively trivial to allow 16-bit applications to run, and obviously there is desire to do so since WineVDM exists, they just arbitrarily decided not to.

I suspect this is because they've become infected with developers who use Linux a lot and think nothing of breaking compatibility every release, let alone in cases like this.

Re:Building a new Windows 3.1 app in 2019: A Slack Client by jdsully on Thursday December 19, 2019 @01:01PM (#21837417)
Virtual 8086 mode was gone, but they could have just emulated it. The real reason 16-bit apps don't run is Microsoft didn't think it was worth the effort.
Re:Building a new Windows 3.1 app in 2019: A Slack Client by efreak on Thursday December 19, 2019 @12:58PM (#21837387)
Wasn't 64-bit windows 2k/64 itanium-based, not x86-based? If so it would have required supporting existing binaries compiled for a different architecture. My understanding is that the only 16-bit support in 64-bit windows is a few specific loaders for things like 16-bit installers (please correct me if I'm wrong)
Re:Building a new Windows 3.1 app in 2019: A Slack Client by muststopmyths on Thursday December 19, 2019 @06:54PM (#21840508)
Yes, the initial 64-bit OS was IA64 and that was the perfect excuse to dump NTVDM, instead of trying to do a W16OW64 or something of that sort. x64 XP and 2003 further solidified that decision because they were "professional" SKUs and Microsoft could dictate that they didn't care about DOS/Win16 for the "new" platform.

It didn't exactly run 16-bit installers. https://devblogs.microsoft.com/oldnewthing/20131031-00/?p=27...

Re:Building a new Windows 3.1 app in 2019: A Slack Client by gdxhyrd on Thursday December 19, 2019 @04:58AM (#21833468)
Indeed. This point is usually missed. You can even run Windows apps in BSD and macOS.
Re:Building a new Windows 3.1 app in 2019: A Slack Client by j88439h84 on Thursday December 19, 2019 @03:30AM (#21833052)
It's Beeware. https://beeware.org/

> Write your apps in Python and release them on iOS, Android, Windows, MacOS, Linux, Web, and tvOS using rich, native user interfaces. Multiple apps, one codebase, with a fully native user experience on every platform.

Re:Building a new Windows 3.1 app in 2019: A Slack Client by gattilorenz on Thursday December 19, 2019 @05:31AM (#21833624)
This sounds great, but it seems there's no out-of-the-box support for a rich text textbox?

I have a python script that I want to deploy as self-contained app for windows and osx with a gui. Finding a framework that works, is decent to use, doesn't need hundreds of MBs of dependencies, and has rich text support is...not easy.

Re:Building a new Windows 3.1 app in 2019: A Slack Client by zoom6628 on Thursday December 19, 2019 @06:32AM (#21833967)
Have a look at nuitka for compiling your script to a binary.
Re:Building a new Windows 3.1 app in 2019: A Slack Client by gattilorenz on Thursday December 19, 2019 @10:51AM (#21835925)
Thanks, I'll try it! I was using pyinstaller atm.

I'm still trying to figure out if there's a GUI that supports different text with mixed colors and features out of the box, and that's not horribly broken in OS X

Re:Building a new Windows 3.1 app in 2019: A Slack Client by bluedino on Thursday December 19, 2019 @07:59AM (#21834490)
In the old days, you would just go on AOL's Windows programming section, find a shareware rich text control, and use that.
Re:Building a new Windows 3.1 app in 2019: A Slack Client by gattilorenz on Thursday December 19, 2019 @10:49AM (#21835902)
In the old days, I would do it in Delphi and have the controls already in my toolbox :)

I was actually thinking of giving it a go, but the idea of a Python backend and a Delphi frontend is as attractive as recoding everything in ASM.

Re:Building a new Windows 3.1 app in 2019: A Slack Client by scarface74 on Thursday December 19, 2019 @07:01AM (#21834121)
Yes, because Slack is one man shop that can’t afford to hire one or two Windows, Mac, and Linux developers.
Re:Building a new Windows 3.1 app in 2019: A Slack Client by archi42 on Thursday December 19, 2019 @07:44AM (#21834385)
Actually, s/Slack/Tidal/ if you want to add insult to injury. Electron app for Windows and Mac (but well, nice features overall). However, no Linux build.
Re:Building a new Windows 3.1 app in 2019: A Slack Client by kelnos on Thursday December 19, 2019 @07:57AM (#21834466)
Slack does have (very-long-time-beta) Linux build[0], though I personally prefer to just use Slack through my browser instead of suffering through an Electron app.

[0] https://slack.com/downloads/linux

Re:Building a new Windows 3.1 app in 2019: A Slack Client by folmar on Thursday December 19, 2019 @04:51PM (#21839694)
The web version work also well in Firefox, so you don't need to give all your RAM.

Slack calls don't work reliably in Chrome/Electron on linux anyway, so no loss here.

Re:Building a new Windows 3.1 app in 2019: A Slack Client by artificial on Thursday December 19, 2019 @09:22AM (#21835106)
Here’s a free lightweight native Mac client (with dark mode oooOooo) https://www.sblack.online/
Re:Building a new Windows 3.1 app in 2019: A Slack Client by itronitron on Thursday December 19, 2019 @04:01AM (#21833207)
What are your criteria for something being an Electron competitor?
Re:Building a new Windows 3.1 app in 2019: A Slack Client by rvanmil on Thursday December 19, 2019 @07:52AM (#21834444)
It was more or less a rethorical question (I guess that’s why I’m being downvoted), because there is no competitor. If there was, then Electron wouldn’t be so extremely popular in the first place, and we’d see a lot more popular apps made with all the tools mentioned in the other replies to my post.
Re:Building a new Windows 3.1 app in 2019: A Slack Client by itronitron on Thursday December 19, 2019 @09:22AM (#21835098)
Thanks, I'm assuming there is some core application capability that people are getting from Electron. In terms of 'write once run anywhere' Java has that covered but doesn't offer a means to spec UIs with HTML/CSS, so if that is the deal killer then it would be nice if Java added that capability for applications.

Edit >> looks like JavaFX WebView is a thing now, plus the jxbrowser embeds chromium in a Java App... not sure of the performance of either of these implementations

Re:Building a new Windows 3.1 app in 2019: A Slack Client by clarry on Thursday December 19, 2019 @01:23PM (#21837653)
> 'write once run anywhere'

That's the biggest lie ever, with these newfangled "cross-platform" solutions.

I want to watch the guy who has to sit down and port electron to a platform it doesn't run on yet. It's just a few lines of code, right?

Java had the same problem, everyone who ran Linux in early 2000s remembers. It's still not something I would want to port, but at least it runs on more systems ootb than electron.

Re:Building a new Windows 3.1 app in 2019: A Slack Client by BubRoss on Thursday December 19, 2019 @08:23AM (#21834635)
You are being downvoted because the idea that electron is the only way to get cross platform GUIs is absurd and comes from inexperience and a lack of research. FLTK, Juce and Qt are just some of the options for creating cross platform UIs that end up being much smaller and MUCH faster than electron. Electron is popular because people learn javascript and don't want to learn C++. I can't completely fault this mentality for toy programs, but at some point the false sweeping statements get pretty old.
Re:Building a new Windows 3.1 app in 2019: A Slack Client by laurent123456 on Thursday December 19, 2019 @09:17AM (#21835062)
It's weird to assume that developers who use Electron do so because they are ignorant, incompetent and lazy.

The truth is, everybody knows about Qt, GTK and so on, and everybody knows Electron is heavy but you have to be realistic. As a company do you want to spend that much money hiring a ton of C++ developers over a much longer period of time, or do you go for the solution which, while not ideal, allows you to develop a cross platform app in a much shorter time?

These days many people run Electron apps without even knowing it, showing that it's an ok solution.

Re:Building a new Windows 3.1 app in 2019: A Slack Client by BubRoss on Thursday December 19, 2019 @10:26AM (#21835658)
> It's weird to assume that developers who use Electron do so because they are ignorant, incompetent and lazy.

I don't think I said all that

> As a company do you want to spend that much money hiring a ton of C++ developers over a much longer period of time,

This I think is a big assumption. Making a GUI isn't really that difficult. Most of the time in a program doesn't go into making the actual UI. I never hear someone who is experienced in making UIs say that electron saves them so much time, it is always people assuming it takes an army of C++ people to do what one person can do with electron, which is bizarre, especially over the course of something that is more than a prototype.

Re:Building a new Windows 3.1 app in 2019: A Slack Client by laurent123456 on Thursday December 19, 2019 @10:55AM (#21835975)
> I don't think I said all that

Kind of: "inexperience", "lack of research", "don't want to learn C++"

> Making a GUI isn't really that difficult.

Also a big assumption, especially for cross-platform GUIs.

Re:Building a new Windows 3.1 app in 2019: A Slack Client by BubRoss on Thursday December 19, 2019 @02:52PM (#21838542)
If you don't know the difference between "inexperience and a lack of research" and "ignorant, incompetent and lazy" then I don't know what to tell you. It seems like you are hallucinating some sort of persecution.

It is not a big assumption, I've done it many times. What is it that you think electron gives you that cross platform GUIs don't have? Making the actual UI is usually pretty trivial, it isn't even logic, just data through function calls.

Re:Building a new Windows 3.1 app in 2019: A Slack Client by rvanmil on Thursday December 19, 2019 @08:46AM (#21834823)
> toy programs

> false sweeping statements

OK.

Re:Building a new Windows 3.1 app in 2019: A Slack Client by BubRoss on Thursday December 19, 2019 @09:15AM (#21835046)
I think misunderstood what I said - I can understand not learning C++ for toy programs, but at some point making thousands of users use an electron program is pretty silly.
Re:Building a new Windows 3.1 app in 2019: A Slack Client by shaan7 on Thursday December 19, 2019 @08:39AM (#21834766)
You do realize that one thing can be more popular but still have competition, right?
Re:Building a new Windows 3.1 app in 2019: A Slack Client by rvanmil on Thursday December 19, 2019 @08:43AM (#21834799)
Sure, I’m just saying there is a huge gap and other tools, even though they technically work, haven’t proven to be good enough to become as widely adopted as Electron.
Re:Building a new Windows 3.1 app in 2019: A Slack Client by asjw on Thursday December 19, 2019 @04:12AM (#21833250)
Redlang