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Re:Unity vs. Unreal Engine: Which Is Better for XR Development by g82918 on Tuesday December 17, 2019 @11:28PM (#21821803)
Last month I was attempting a game in Unreal Engine for fun. The article does a decent job describing some of the problems. I know C++ and use C++17 at my job, so it wasn't an issue. One minor point is that Unity just tends to work. Unreal engine has some odd bugs some times and the lack of community I think is a huge downside. I have made a few games in Unity and it is a lot easier to find help and free support.
Re:Unity vs. Unreal Engine: Which Is Better for XR Development by selman89 on Wednesday December 18, 2019 @09:36AM (#21825210)
Unity “just tends to work” for Hello Worlds and other hobby-size projects, but when you start building up components and relying on it’s lighting system, for example, to cooperate with you, trouble is inevitable.

Unreal has a better rendering system in my experience, and although this mostly matters for realism, it can also be very valuable in other situations.

Re:Unity vs. Unreal Engine: Which Is Better for XR Development by barbelldan on Wednesday December 18, 2019 @02:51PM (#21828635)
I've heard it from Unity expert themselves telling you can achieve the same quality (that's why I've included the performance and graphic comparison).

One thing that maybe the "poisoning the well" element is the fact Unity had a generous freemium open doors for hobby developers, which means there's tons of project that are meh while Unreal Engine is well used in creation of AAA games.

Have you tried them both? Is Unreal really that much better for rendering?

Re:Unity vs. Unreal Engine: Which Is Better for XR Development by mrguyorama on Wednesday December 18, 2019 @04:19PM (#21829596)
The way I've heard it is that Unreal has better defaults in it's rendering pipeline, producing a slightly more "professional" look despite a lack of ability. Having said that, I was unable to wrap my head around Unreal to make a toy project with it, but even the demo project it has looks better than my game in Unity
Re:Unity vs. Unreal Engine: Which Is Better for XR Development by moretai on Wednesday December 18, 2019 @12:51PM (#21827350)
I have an idea for a game, but it has rather complex mechanics and physics. Would you recommend Unreal just in general? Is there a use case beyond hobby size projects that you might recommend Unity?
Re:Unity vs. Unreal Engine: Which Is Better for XR Development by nineteen999 on Wednesday December 18, 2019 @12:57AM (#21822243)
Don't know how relevant these statistics are, but the Unreal subreddit has around six times the users of the Unity subreddit. I've always found it much easier to find help for UE4 than Unity.

Granted I've run into a few bugs in UE4, but then again it seems to include a lot more features out of the box. Lastly a lot of people seem to appreciate having the source code available which I don't believe is the case for Unity, as least last time I checked.

Re:Unity vs. Unreal Engine: Which Is Better for XR Development by roflmuffin on Wednesday December 18, 2019 @01:20AM (#21822337)
Can you tell me where you are pulling these figures? I just checked now and got the following figures?

/r/Unity3D/ 159k members

/r/unrealengine/ 66.9k members

Re:Unity vs. Unreal Engine: Which Is Better for XR Development by nineteen999 on Wednesday December 18, 2019 @02:43AM (#21822738)
Ah my bad ... I only looked at /r/unity. I stand corrected.
Re:Unity vs. Unreal Engine: Which Is Better for XR Development by rasz on Wednesday December 18, 2019 @04:11PM (#21829527)
Unity might be great if you need to ship something. As a gamer I can say its a badge of lower quality and severe performance problems.