Re:Play AI Dungeon 2. Become a Dragon. Eat the Moon
by willismichael on Monday December 16, 2019 @02:12PM
(#21806045)
Why would manually-programmed structural elements be necessary? I'm interested to see if the AI can be trained to convince me that I'm actually playing a game.
[ Parent
| on HN ]
Re:Play AI Dungeon 2. Become a Dragon. Eat the Moon
by Ajedi32 on Monday December 16, 2019 @02:22PM
(#21806131)
Because GPT-2 in its current form isn't that great at keeping track of facts (like the player's inventory or skill points) over the course of long conversations, or at consistently enforcing rules (as the OP's blog post demonstrates). Allowing a more logically stringent system to handle those parts of the game might produce more realistic results.
Re:Play AI Dungeon 2. Become a Dragon. Eat the Moon
by TulliusCicero on Monday December 16, 2019 @03:23PM
(#21806794)
Because of the lack of manual structural elements, there basically aren't any explicit rules for how the world works. In practice this means that the stories sound more like a fever dream, the AI will let you do almost anything, and story beats are sort of coherent moment to moment but the arc of everything makes no sense.
Re:Play AI Dungeon 2. Become a Dragon. Eat the Moon
by wokwokwok on Monday December 16, 2019 @07:12PM
(#21809090)
It doesn’t have to have structural elements, but it does need a constraints system.
You: I kill all of them and become an immortal god.
Game: No, that doesn’t make sense. You can’t just kill everyone; you can run over and attack them, and see how that goes for you if you like...
Without constraints it’s not a game, it’s just telling yourself a story.
...nothing wrong with that, it’s fun. ...but it’s not a game imo, any more than giving someone a blank piece of paper and a pen is a game.