Re:Show HN: Coerce – Actor runtime for Rust using async/awai...
by PudgePacket on Sunday December 15, 2019 @07:24PM
(#21799932)
Have you heard of Citybound? The author has implemented something similar for the simulation of the units in a multiplayer scenario. Cars/houses/people are all actors and can be simulated on any computer in the game and it all just magically works.
They have a talk somewhere where they explain it and do a live demo, pretty neat stuff :)
They have a talk somewhere where they explain it and do a live demo, pretty neat stuff :)
https://aeplay.org/citybound