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Re:Show HN: Coerce – Actor runtime for Rust using async/awai... by PudgePacket on Sunday December 15, 2019 @07:24PM (#21799932)
Have you heard of Citybound? The author has implemented something similar for the simulation of the units in a multiplayer scenario. Cars/houses/people are all actors and can be simulated on any computer in the game and it all just magically works.

They have a talk somewhere where they explain it and do a live demo, pretty neat stuff :)

https://aeplay.org/citybound

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