Re:Minecraft diamond challenge leaves AI creators stumped
by YeGoblynQueenne on Saturday December 14, 2019 @02:04PM
(#21791390)
The idea is that such end-to-end techniques can be used to tackle problems for which we don't have background knowledge. For example, (according to DeepMind's latest paper on MuZero) real-world robotics tasks etc. Atari games are a good use-case for this because they dont' have very clearly defined rules like board games have, so a model basically has to first learn to play the game before it can learn to play it well.
You can perhaps design a game that is difficult to solve by AI (though I wouldn't bet on it). The question with AI is usually not what it can't do but what it _can_ do. If a certain system fails at your task but performs well in a range of other tasks that are considered useful and challenging, then it's worth consideration. Especially so if there is no system that can perform well on that one task.
You can perhaps design a game that is difficult to solve by AI (though I wouldn't bet on it). The question with AI is usually not what it can't do but what it _can_ do. If a certain system fails at your task but performs well in a range of other tasks that are considered useful and challenging, then it's worth consideration. Especially so if there is no system that can perform well on that one task.