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Re:Modern garbage collection: Part 2 by pron on Saturday December 14, 2019 @01:44PM (#21791244)
Games have a very regular object lifetime, allowing them to manage much of their allocations in arenas, which can certainly beat even modern GCs in performance (although maybe not for good). But concurrent server business applications don't have such regular object lifetimes, and it is getting quite hard to beat the performance of modern GCs with manual memory management in such applications. These days, footprint is the major and pretty much only significant cost to GCs in a great many applications.

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