Re:Modern garbage collection: Part 2
by masklinn on Saturday December 14, 2019 @07:30AM
(#21789182)
> It seems like a strange example to give, when many modern games obsess over minimising delays in all sorts of ways
And the more competitive ones tend to run higher than 60fps too, making the issue even more prominent, meanwhile for those for which it doesn't really matter (e.g. a 2D adventure game)… neither does ultra-low GC latency either.
And the more competitive ones tend to run higher than 60fps too, making the issue even more prominent, meanwhile for those for which it doesn't really matter (e.g. a 2D adventure game)… neither does ultra-low GC latency either.