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Re:Win32 on macOS by musicale on Saturday December 14, 2019 @03:26AM (#21788456)
The obvious development reason is to simplify and unify the code base, tools, and build process across all of their platforms. 32-bit bugs can also be ignored/deleted for future versions.

The obvious hardware reason on iOS is that Apple can remove support for ARM32.

The obvious business reason is to encourage subscriptions to Apple Arcade.

Re:Win32 on macOS by jaflo on Saturday December 14, 2019 @05:59PM (#21792955)
How is Arcade related to 32-bit?
Re:Win32 on macOS by saagarjha on Saturday December 14, 2019 @06:38PM (#21793183)
Lots of games are 32-bit.
Re:Win32 on macOS by Wowfunhappy on Sunday December 15, 2019 @10:31AM (#21796660)
And just to fully complete the thought, I believe the GGP is implying "Break existing Mac games, so that people who want to play games on their Mac have to subscribe to Apple Arcade."