Re:The Outer Worlds: Fixing the “game thinks my companion is...
by bipolar_lisper on Saturday December 14, 2019 @10:39AM
(#21789999)
programming quality and program quality are two very separate things. a great game can have terrible programming. and an awful game can have exceptional programming.
I don't think the fact that developers are surprised by speedrun times means that a game is necessarily bad! (And even many of the most extraordinarily beloved games have glitches, often because realistic physics simulation is hard.)
I think I saw a video of Bennett Foddy in which he noted that other people could complete "Getting Over It with Bennett Foddy" considerably faster than he could, and maybe faster than he imagined anyone would be able to.