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Re:Show HN: My 4-hour project, already profitable by madridorama on Wednesday February 02, 2011 @10:34PM (#2173468)
agreed, I am curious about the logistics.

I'd guess that he has a wholesale contact, but the margins after shipping would still be very small. assume $8 for a t-shirt, $5 average for shipping, leaves $3 profit per sale.

Re:Show HN: My 4-hour project, already profitable by guynamedloren on Wednesday February 02, 2011 @11:03PM (#2173527)
Margins are much higher than you'd expect. I've worked in the indie t-shirt game before and scrupulously figured out how to squeeze out ea much profit as possible while maintaining good quality. Profits are at least $7/shirt, will increase with decrease in unit cost from larger wholesale quantity.
Re:Show HN: My 4-hour project, already profitable by endlessvoid94 on Thursday February 03, 2011 @12:29AM (#2173757)
That's pretty impressive. I understand keep your tips to yourself, but is there anything you can share about how you managed to get $7 profit / shirt? That's unheard of.
Re:Show HN: My 4-hour project, already profitable by guynamedloren on Thursday February 03, 2011 @12:33AM (#2173766)
@endlessvoid - see my other responses here. There's no magic going on, just streamlining and being very efficient.
Re:Show HN: My 4-hour project, already profitable by gnosis on Thursday February 03, 2011 @08:46PM (#2177944)
"Profits are at least $7/shirt"

Did you factor in the cost of your time?

It sounds like you're going to be doing your own packing and shipping. How long does that take?