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Re:The rise and fall of the PlayStation supercomputers by rasz on Sunday December 08, 2019 @01:13AM (#21734589)
Did you just call wobbly fixed point vertex no subpixel precision no transparency no perspective correction mess full of gaps on PS1 a nicest graphics of their generations?
Re:The rise and fall of the PlayStation supercomputers by danbolt on Sunday December 08, 2019 @02:41AM (#21734786)
For what it’s worth, I do really enjoy the aesthetic of that sort of work in the same way that I enjoy a nice piece of pixel art with a limited colour palette.
Re:The rise and fall of the PlayStation supercomputers by eru on Sunday December 08, 2019 @09:30AM (#21736029)
Well, if you like textures, then yes.

The most serious competition at the time was the Nintendo 64, and it lacked storage.