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Re:The rise and fall of the PlayStation supercomputers by p1necone on Saturday December 07, 2019 @08:39PM (#21733864)
Compared to PCs of the same era they were very underpowered. And that only got worse as the generation went on. The PS3 and 360 only had 512mb of ram shared between the cpu and gpu which was a pretty serious handicap.

(The lack of ram was definitely the biggest issue, and the thing that held back PC games the most as levels had to be made a lot smaller than they could have been otherwise - Destiny and Final Fantasy XIV are two concrete examples, both released expansions with much larger playable areas as soon as PS3/360 support was dropped).

Compared to other consoles of the same generation they were on par though.

Re:The rise and fall of the PlayStation supercomputers by masklinn on Sunday December 08, 2019 @06:49AM (#21735454)
> Compared to PCs of the same era they were very underpowered.

Compared to top-of-the-line PCs of the same era yes. But the GPU alone of "PCs of the same era" would set you back as much as a 6th gen console, and you'd have a shiny graphics adapter sitting in a box.

The 7th gen is where consoles started really falling behind (though somewhat ironically also where MS decided to go with somewhat more bespoke hardware than the "PC in a box" Xbox).