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Re:Making a text adventure game with GPT2 by wokwokwok on Thursday December 05, 2019 @10:20AM (#21712994)
I don’t think gpt2 is useful in the way described, its just spitting out nonsense.

Text adventures are hard because you have structured data (eg. a scene with N objects in it), but you want to generate a text fragment dynamically as the state of those objects changes.

It meaningless to just randomly generate text fragments; you have to parse the input of free text (hard, eg. turn off the light; yes it is hard when its free text), update the state of the scene (easy, eg. set light level to low)...

... and then return a new text snippet that describes the scene (extremely hard, unless you constrain the state transitions to a finite hardcoded set).

so, like, tldr, you could do something really cool here, to use a language model to describe a scene over a continuous range of states using a finite set of samples and that would be amazing!

...but, I dont really see seeding a text fragment from a set of words being a particularly interesting addition to the field.

Re:Making a text adventure game with GPT2 by nestorD on Thursday December 05, 2019 @10:46AM (#21713258)
Here is a paper where they had users training a bot to follow request (given in natural language) of increasing complexity to accomplish task in a simulated environement :

https://research.fb.com/wp-content/uploads/2018/04/mastering...