Re:Making a text adventure game with GPT2
by nestorD on Thursday December 05, 2019 @10:46AM
(#21713258)
Here is a paper where they had users training a bot to follow request (given in natural language) of increasing complexity to accomplish task in a simulated environement :
https://research.fb.com/wp-content/uploads/2018/04/mastering...
Text adventures are hard because you have structured data (eg. a scene with N objects in it), but you want to generate a text fragment dynamically as the state of those objects changes.
It meaningless to just randomly generate text fragments; you have to parse the input of free text (hard, eg. turn off the light; yes it is hard when its free text), update the state of the scene (easy, eg. set light level to low)...
... and then return a new text snippet that describes the scene (extremely hard, unless you constrain the state transitions to a finite hardcoded set).
so, like, tldr, you could do something really cool here, to use a language model to describe a scene over a continuous range of states using a finite set of samples and that would be amazing!
...but, I dont really see seeding a text fragment from a set of words being a particularly interesting addition to the field.