The former one may be more clueless, but offers 100% ferocious defence without attempting any reasonable attacks of his (or her) own.
You can sort of see how progressing to the next step - from white to blue - is an inevitable setback of sorts.
Funnily enough, this phenomenon vaguely makes me think of the "trough of disillusionment / slope of enlightenment" syndrome (the hype cycle)
It's possible to beat weaker players more efficiently, but it requires consciously "playing down" to set simple traps and grab materiel quickly. Otherwise, a clueless opponent will disrupt "sophisticated" plays by accepting losing trades and ignoring threats. It lowers their chances of actually winning compared to a better player, but pushes the game towards a drawn out chase.
And yes, I think there's certainly some truth to the hype cycle comparison. They both remind me of the "four stages of competence", where people in the middle two stages of "conscious" execution can be slower and more uncertain than either trained or untrained instinct.