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Re:A7: Apple's custom 64-bit silicon embarrassed the industry by TazeTSchnitzel on Wednesday December 04, 2019 @01:46PM (#21705513)
It's not enough to just run existing code. You need new code to run.
Re:A7: Apple's custom 64-bit silicon embarrassed the industry by mschuster91 on Wednesday December 04, 2019 @02:01PM (#21705704)
It's a chicken and egg problem. No serious gamedev company is going to invest in code that is capable of taking advantage of new stuff when there is not a single one device on the market (and the issues of the first generation known and work-aroundable), and no chipmaker is going to invest into radical modernizations if there is no demand.
Re:A7: Apple's custom 64-bit silicon embarrassed the industry by StillBored on Wednesday December 04, 2019 @02:00PM (#21705688)
And you get that code by giving developers hardware to run it on. Outside of some hardcore early bring-up guys just about no one develops software on models and emulators.