Re:How to play with people who are better than you
by munmaek on Wednesday December 04, 2019 @07:43AM
(#21701656)
> ou have to do a lot of tedious study and memorization to get better at chess beyond a point, or spend a lot of time in a fighting game's training mode just to be able to consistently do moves and combos on demand.
Things like that are fun for a subset of people. I played competitive smash bros. melee for years. I always had a separate crt tv in my room ready to go, and I would put on music, or a podcast, etc, and just practice things. It was relaxing after a long day and that practice eventually made me much better in real matches- winning matches is a huge high.
Chess is different but also the same. I'm slowly learning theory, openings, etc, and it's quite fascinating.
> or spend a lot of time in a fighting game's training mode just to be able to consistently do moves and combos on demand.
That's -why- these games are fun to play and spectate. What separates bad from decent from good players is how consistently they can apply technical skill under nerve-wracking situations, such as being 1 game in a set away from getting knocked out of a tournament. Stuff like daigo's parry at EVO 2004 was exhilarating precisely because of the technical skill required, and the fact that he had to practice things like that.
Things like that are fun for a subset of people. I played competitive smash bros. melee for years. I always had a separate crt tv in my room ready to go, and I would put on music, or a podcast, etc, and just practice things. It was relaxing after a long day and that practice eventually made me much better in real matches- winning matches is a huge high.
Chess is different but also the same. I'm slowly learning theory, openings, etc, and it's quite fascinating.
> or spend a lot of time in a fighting game's training mode just to be able to consistently do moves and combos on demand.
That's -why- these games are fun to play and spectate. What separates bad from decent from good players is how consistently they can apply technical skill under nerve-wracking situations, such as being 1 game in a set away from getting knocked out of a tournament. Stuff like daigo's parry at EVO 2004 was exhilarating precisely because of the technical skill required, and the fact that he had to practice things like that.