Re:Urbit
by api on Saturday November 30, 2019 @10:24PM
(#21673636)
It may be marketing genius if the goal is to appeal to the type of nerd who loves obscure systems and occult jargon... the kind that geeks out on the complexities of D&D while chatting you up about the rococo details of Eastern Orthodox dietary restrictions and how they may have impacted renaissance fashion. Everything about Urbit seems designed to be candy to these types.
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Re:Urbit
by ShamelessC on Sunday December 01, 2019 @12:56AM
(#21674092)
I'll admit, it did appeal to me in that way. But the other part of me just felt like it was snake oil. Being intentionally vague in order to not reveal some crucial flaw.
I've learned a bit more about it from these comments and I don't think it's snake oil, but it is 100% not what I was expecting from the language used in the copy.
So yeah, seems like a good project that foregoes familiarity in order to create something cool albeit niche. But anyone who isn't on board with the vague descriptions will definitely feel mislead.
In fact, most of the naming in Urbit is deliberately meaningless and bizarre in order to prevent the project from congealing too soon. The intention is to keep things provisional and annoying enough that future programmers won't forget to revise past temporary decisions.
Re:Urbit
by matildepark on Sunday December 01, 2019 @01:26AM
(#21674177)
D&D isn't necessarily that complex, systematically, if you really lay it out. It's about shared imagination with your friends, mutually improvising a story, and a framework for actualising personal development.
I'm not helping, am I.
Re:Urbit
by laretluval on Saturday November 30, 2019 @11:21PM
(#21673833)
Sign me up!