Re:Scaling SVG Elements
by planteen on Monday November 25, 2019 @01:12PM
(#21631007)
I've worked with hardware accelerated vector graphics engines (2D GPUs). It sounds like a good idea to do everything vector, because some things are very simple while retaining quality as you said. But in my experience, the vector operations are so expensive compared to raster ones that you go back to rasters to maintain framerate.
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Yes, even my relatively simple scenes are expensive to render. I'm hoping I can optimize it enough to be playable.
An interesting plus side: I can export the SVG as a file and get an extremely high quality screenshot.