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Re:1000fps image projection on deforming non-rigid surface by rebuilder on Friday November 22, 2019 @07:34AM (#21604975)
The second example doesn't, IMO, demonstrate the kind of deformation tracking the example in the OP does. As far as I can tell, they are able to get a depth representation, segment objects from a video, get an approximation of surface normals and reflectivity for those objects, and project a shaded surface onto those objects.

What they do not seem to be able to do without IR markers is project a diffuse texture to an object so that it would stick properly. See the one example with a non-uniform texture, where the fingers of a hand are fanned out - the texture warps noticeably.

Re:1000fps image projection on deforming non-rigid surface by that_jojo on Friday November 22, 2019 @08:06AM (#21605188)
You say that like it's not ridiculously impressive and interesting.

Could you imagine using something like this for reviewing finish options for a product with zero turnaround time?

Re:1000fps image projection on deforming non-rigid surface by rebuilder on Saturday November 23, 2019 @12:19PM (#21615180)
It is impressive, but it's not an improvement on the tech in the OP - it's a different approach to a similar problem as far as I can tell.