The game purchase story is identical.
The multiplayer subscription is approximately another ~$4 a month, and includes an average of two new, free, games per month. It's also not required outside of multiplayer.
So, the deal is virtually identical to (or better than) Stadia, but with much more stability in poor internet zones, and the chances of Microsoft, Sony or Nintendo turning off their entire ecosystem are much lower than Google's (they have a positive track record spanning decades on this topic).
You can look at the cost another way: Buying a console is like buying a 5-year pre-paid plan for a subscription service. That puts it in clearer terms, to me.
Anyhow, once Stadia's free version is released, unless its drastically limited in someway, it will be cheaper than everything. Honestly, I don't know why they didn't advertise as a primarily free service. People think of it as a paid service first, that has a crappy free tier, rather than a free service that has a value-add pro tier.
I do agree that if it reaches the point where Stadia allows you to effectively rent a $3k - $4k high end gaming PC for just $10/month, it will become an interesting proposition.
And existing consoles require you to:
* pay a large upfront fee for the hardware
* purchase games at full price
* buy a recurring subscription service for access to updates and essentials, like multiplayer.
Stadia doesn't seem unreasonable at all by comparison.