The games were not re-engineered / ported specifically to run 'in the cloud' as Stadia is attempting. There are some interesting things that could allow, if a developer ever decides to utilize it.
You pay the one-off cost to buy the console, you then maybe pay for the Pro subscription, but you have to buy your games and those games are locked to that platform - just like with PS/Xbox.
All the other stuff about having games that deliver something unseen before because of "the cloud" are mostly promises and theoretical features at this stage, so I wouldn't bank too much on that.
That's not innovation, it's just having a bigger stick than the other guy.
I'm just one datapoint, I know, but that's also just a keynote.
Cloud gaming needs even lower latency. I don't think it's possible, but if google is doing the serious datacenter work, it must be a testbed for something else, because gaming isn't worth it anyway.
> By 2018, the United States video game industry had matched that of the Unites States film industry on basis of revenue, with both industries having made around US$43 billion that year.
Genuine question: What is innovative here? There are at least a dozen attempts at 'cloud gaming' that I'm aware of dating back about a decade.