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Re:Tools we used to create a hit HTML5 game on Steam by Liquid_Fire on Wednesday November 20, 2019 @09:24AM (#21584134)
If you did that, any Steam update could break your game.
Re:Tools we used to create a hit HTML5 game on Steam by yellowapple on Wednesday November 20, 2019 @04:55PM (#21588992)
That's already a possibility if you're using Steamworks (which most Steam games - or at least nearly all I've played - are). Granted, the breakages from a Steamworks-related update are likely far less critical (unless your game critically depends on achievements, cloud saves, instant screenshots, or the Steam Overlay, which would be weird), but it ain't like this would be entirely unprecedented.

Breakage is also already a possibility for games with Linux ports that rely on the Steam-provided runtime environment (I don't know if this applies to Windows or macOS, since I haven't used the former with Steam in years, and haven't used the latter with Steam ever).