Re:My years working on black programs
by saiya-jin on Wednesday November 20, 2019 @05:23AM
(#21582605)
MS Flight Simulator 2020 seems to be doing this - creating 3D maps of all structures/trees/etc out of normal Bing world flat maps. Not sure how much human touch is required afterwards, but if those early videos are representative then damn that's amazing and brings realism never seen before
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Re:My years working on black programs
by Cthulhu_ on Wednesday November 20, 2019 @07:24AM
(#21583266)
That's one example, another one is for smaller assets - trees and vegetation, for example (SpeedTree). There's definitely a market for creating 3rd party tooling to help with developing a game. There's actually quite a few companies and technologies that specialize in one aspect of a game or game's world.
There's a few other interesting technologies that add a lot of content to a game for relatively small investments; think physics and destruction engines, animation technology (iirc there is something developed by EA's sports games branch that can generate intermediate animations for smooth animation transitions), world generation (height maps), etc.