Re:Tools we used to create a hit HTML5 game on Steam
by Mirioron on Wednesday November 20, 2019 @04:55AM
(#21582485)
>If you offload as much state as possible to the client your server costs go way down.
It also makes the game much more fluid without adding a lot of complexity to hide the latency. I think South Korean games can get away with it because they require an SSN to register. If you get caught cheating then making a new account isn't easy.
It also makes the game much more fluid without adding a lot of complexity to hide the latency. I think South Korean games can get away with it because they require an SSN to register. If you get caught cheating then making a new account isn't easy.