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Re:Tools we used to create a hit HTML5 game on Steam by Mirioron on Wednesday November 20, 2019 @04:55AM (#21582485)
>If you offload as much state as possible to the client your server costs go way down.

It also makes the game much more fluid without adding a lot of complexity to hide the latency. I think South Korean games can get away with it because they require an SSN to register. If you get caught cheating then making a new account isn't easy.

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