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Re:Tools we used to create a hit HTML5 game on Steam by tracker1 on Tuesday November 19, 2019 @06:11PM (#21579377)
About the only big thing I'd probably change would be YAML or TOML for the configurations over hjson.

Seems like some pragmatic tool selection... I am curious how their turn around time was compared to something like MonoGame, Unity or other rapid development options.

Overall, very cool to see this list and the openness.

Re:Tools we used to create a hit HTML5 game on Steam by riadd on Thursday November 21, 2019 @08:49AM (#21593917)
I tried YAML for another game prototype in the meantime. I like it as well but I feel the whitespace syntax can be very error prone if not all your team members come from a technical background and know about whitespace settings in the editor.