Re:Tools we used to create a hit HTML5 game on Steam
by riadd on Thursday November 21, 2019 @08:49AM
(#21593917)
I tried YAML for another game prototype in the meantime. I like it as well but I feel the whitespace syntax can be very error prone if not all your team members come from a technical background and know about whitespace settings in the editor.
Seems like some pragmatic tool selection... I am curious how their turn around time was compared to something like MonoGame, Unity or other rapid development options.
Overall, very cool to see this list and the openness.