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Re:Tools we used to create a hit HTML5 game on Steam by ericmcer on Tuesday November 19, 2019 @04:19PM (#21578416)
Did you do anything around securing the code? I always worried that it would be fairly trivial to reverse engineer any game I tried to charge for and distribute via the web.
Re:Tools we used to create a hit HTML5 game on Steam by riadd on Tuesday November 19, 2019 @06:50PM (#21579689)
I only used Google's Closure Tools for optimizing and obfuscating the code. Should probably add that to the post. Thanks
Re:Tools we used to create a hit HTML5 game on Steam by ghostbrainalpha on Tuesday November 19, 2019 @05:22PM (#21578952)
I thought it was fairly easy to reverse engineer games on almost any platform?
Re:Tools we used to create a hit HTML5 game on Steam by ericmcer on Tuesday November 19, 2019 @05:40PM (#21579106)
Just by nature of the language (interpreted vs compiled) it’s going to be easier to dive into JS run in a browser