Re:Tools we used to create a hit HTML5 game on Steam
by ericmcer on Tuesday November 19, 2019 @04:19PM
(#21578416)
Did you do anything around securing the code? I always worried that it would be fairly trivial to reverse engineer any game I tried to charge for and distribute via the web.
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Re:Tools we used to create a hit HTML5 game on Steam
by riadd on Tuesday November 19, 2019 @06:50PM
(#21579689)
I only used Google's Closure Tools for optimizing and obfuscating the code. Should probably add that to the post. Thanks
Re:Tools we used to create a hit HTML5 game on Steam
by ghostbrainalpha on Tuesday November 19, 2019 @05:22PM
(#21578952)
I thought it was fairly easy to reverse engineer games on almost any platform?