Re:"Google Stadia is not a product that exists because peopl...
by duskwuff on Tuesday November 19, 2019 @04:18PM
(#21578407)
Fighting games are highly latency-sensitive, to the extent that many fighting game tournaments are played on CRTs (because image processing on flatscreen TVs introduces additional frames of latency). They're practically a worst case for a streaming video game service.
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Re:"Google Stadia is not a product that exists because peopl...
by Ajedi32 on Tuesday November 19, 2019 @04:29PM
(#21578509)
Fighting games are also a best-case scenario for Stadia's latency-mitigation tech, since they often already have a rollback system implemented for online multiplayer.
Re:"Google Stadia is not a product that exists because peopl...
by ssully on Tuesday November 19, 2019 @04:44PM
(#21578639)
I think that's exactly why they included it - to demonstrate how good (or bad) the latency is on Stadia.
Re:"Google Stadia is not a product that exists because peopl...
by odessacubbage on Wednesday November 20, 2019 @04:22AM
(#21582357)
not only that, but the audience for fighting games and in particular one as niche as a legacy snk title, are people who will buy a 200 dollar arcade stick just to have slightly more consistent inputs & execution. this is not exactly a group of people that will accept latency that ranges from okayish to semi-unplayable. the samsho community is fucking livid right now that snk went through with this deal before releasing a proper pc port.