Re:Tools we used to create a hit HTML5 game on Steam
by gavinray on Tuesday November 19, 2019 @04:42PM
(#21578619)
Woah, I tend to keep up on the fairly bleeding-edge of web tech and I hadn't heard of Web Bundles before.
It seems pretty neat, my question is what the functional difference between this and running something like wget with recursive and convert-to-local flags?
Let's say I have some contrived portfolio website and it contains links to several sub-page sections, and some static resources (images, JS, fonts, CSS, etc).
I can run this and get an offline copy of the website that I can browse or distribute how I wish:
wget --mirror --convert-links --adjust-extension --page-requisites --no-parent http://example.org
Tom Greenaway is making the same argument: https://web.dev/ready-player-web/
> You can just send a link to your friends and they can join your game with a single click.
Web Bundles takes it a step further and lets you share the entire game, P2P, as a single file: https://web.dev/web-bundles/
Disclosure: I work on web.dev