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Re:Tools we used to create a hit HTML5 game on Steam by kaycebasques on Tuesday November 19, 2019 @03:23PM (#21577859)
> HTML/JS is criminally underrated as a game development platform.

Tom Greenaway is making the same argument: https://web.dev/ready-player-web/

> You can just send a link to your friends and they can join your game with a single click.

Web Bundles takes it a step further and lets you share the entire game, P2P, as a single file: https://web.dev/web-bundles/

Disclosure: I work on web.dev

Re:Tools we used to create a hit HTML5 game on Steam by gavinray on Tuesday November 19, 2019 @04:42PM (#21578619)
Woah, I tend to keep up on the fairly bleeding-edge of web tech and I hadn't heard of Web Bundles before.

It seems pretty neat, my question is what the functional difference between this and running something like wget with recursive and convert-to-local flags?

Let's say I have some contrived portfolio website and it contains links to several sub-page sections, and some static resources (images, JS, fonts, CSS, etc).

I can run this and get an offline copy of the website that I can browse or distribute how I wish:

  wget --mirror --convert-links --adjust-extension --page-requisites --no-parent http://example.org