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Re:Tools we used to create a hit HTML5 game on Steam by danShumway on Tuesday November 19, 2019 @01:54PM (#21576740)
My current project, Loop Thesis, is completely HTML5/Javascript. It's going to be a downloadable game, but (at least right now) I can bundle it entirely in a web browser, and often do for demos.

It's complicated.

I don't regret writing Loop Thesis in Javascript; there are substantial benefits to the web as a platform. If I went back to rewrite Loop Thesis from scratch, I wouldn't do anything different. But benefits aside, there are also complications and headaches, particularly around timers, audio, controller support, and garbage collection. I think there are concerns that have to be balanced.

There's definitely room for more games on the web, and there are huge benefits to looking at it as a platform, but I don't want to give the impression that it's all rainbows.

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