Re:Tools we used to create a hit HTML5 game on Steam
by ido on Tuesday November 19, 2019 @01:02PM
(#21576016)
for comparison: steam & the app stores take 30%.
[ Parent
| on HN ]
Re:Tools we used to create a hit HTML5 game on Steam
by EpicEng on Tuesday November 19, 2019 @01:11PM
(#21576135)
I wouldn't compare a payment processor to a massively popular app distribution and marketing platform (even if I feel that 30% is a tad high.)
Re:Tools we used to create a hit HTML5 game on Steam
by darkstar999 on Tuesday November 19, 2019 @01:17PM
(#21576195)
It's not a good comparison. The article says this payment widget doesn't get them any store exposure.