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Re:Tools we used to create a hit HTML5 game on Steam by ido on Tuesday November 19, 2019 @01:02PM (#21576016)
for comparison: steam & the app stores take 30%.
Re:Tools we used to create a hit HTML5 game on Steam by EpicEng on Tuesday November 19, 2019 @01:11PM (#21576135)
I wouldn't compare a payment processor to a massively popular app distribution and marketing platform (even if I feel that 30% is a tad high.)
Re:Tools we used to create a hit HTML5 game on Steam by darkstar999 on Tuesday November 19, 2019 @01:17PM (#21576195)
It's not a good comparison. The article says this payment widget doesn't get them any store exposure.
Re:Tools we used to create a hit HTML5 game on Steam by riadd on Tuesday November 19, 2019 @01:37PM (#21576502)
Unfortunately also being on Steam barely gets you store exposure anymore.
Re:Tools we used to create a hit HTML5 game on Steam by bduerst on Tuesday November 19, 2019 @01:44PM (#21576619)
A better comparison is Stripe, which costs $0.30 + 2.9% per payment.

If the product payments are typically below $10 then it makes sense to use Humble.