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Re:Tools we used to create a hit HTML5 game on Steam by vertex-four on Tuesday November 19, 2019 @12:34PM (#21575661)
The HTML part of javascript game engines is generally just enough to get a <canvas> on screen and dive into WebGL.

The thing is, you can target Unity/Unreal/etc at a browser and get most of the benefits listed above, plus the benefit of using more-or-less the same toolkit as everybody else.

Re:Tools we used to create a hit HTML5 game on Steam by Mirioron on Wednesday November 20, 2019 @04:49AM (#21582468)
Has Unreal improved their HTML5 offering? It used to be rather poor, because of the immense filesize of the engine. Have they got it down to reasonable levels yet?