Re:Tools we used to create a hit HTML5 game on Steam
by vertex-four on Tuesday November 19, 2019 @12:34PM
(#21575661)
The HTML part of javascript game engines is generally just enough to get a <canvas> on screen and dive into WebGL.
The thing is, you can target Unity/Unreal/etc at a browser and get most of the benefits listed above, plus the benefit of using more-or-less the same toolkit as everybody else.
Re:Tools we used to create a hit HTML5 game on Steam
by Mirioron on Wednesday November 20, 2019 @04:49AM
(#21582468)
Has Unreal improved their HTML5 offering? It used to be rather poor, because of the immense filesize of the engine. Have they got it down to reasonable levels yet?
The thing is, you can target Unity/Unreal/etc at a browser and get most of the benefits listed above, plus the benefit of using more-or-less the same toolkit as everybody else.