Re:Valve confirm Half-Life: Alyx, a VR game being revealed o...
by kipchak on Tuesday November 19, 2019 @12:19PM
(#21575473)
I think a lot of the AI functions like smell, Grunt AI and houndeye group behavior rely on this. A lot of it is easy to miss, like Vortigaunts fleeing, hiding and not attacking below a certain health. Houndeyes for example will react differently to quiet/far away noises than loud startling ones.
https://youtu.be/1tvz0WVaQGg
https://youtu.be/9jO-P3kXlCI?t=105