Re:Valve confirm Half-Life: Alyx, a VR game being revealed o...
by derefr on Tuesday November 19, 2019 @12:15PM
(#21575430)
You might be right on their priorities, but I think my reasoning also holds, even if it’s maybe not the primary reason they didn’t make an HL3.
I’ve given some thought to this, and I invite you to do the same: if there was an HL3 that continued in the tradition of serving as a tech-demo for a new kind of realtime physics-sim tech, what are the possibilities for the tech it could be showcasing?
I’m not too deep into physical-simulation research, so I can’t say whether there’s something just sitting around as a journal paper. What I can say is that I haven’t seen anything in a modern title (even an artsy indie title) that would have made for a good basis for an HL game. Have you?
I’ve given some thought to this, and I invite you to do the same: if there was an HL3 that continued in the tradition of serving as a tech-demo for a new kind of realtime physics-sim tech, what are the possibilities for the tech it could be showcasing?
I’m not too deep into physical-simulation research, so I can’t say whether there’s something just sitting around as a journal paper. What I can say is that I haven’t seen anything in a modern title (even an artsy indie title) that would have made for a good basis for an HL game. Have you?