Re:Tools we used to create a hit HTML5 game on Steam
by ermir on Tuesday November 19, 2019 @11:28AM
(#21574753)
Well, the rendering problem can be solved by using an existing game engine. Rendering is done in WebGL, and the engine abstracts away the browser-specific details.
Furthermore, because of Google's dominance, not many browser engines are left in the market. Essentially all you have to do is support WebKit, Gecko, Blink, and you'll cover 99.9% of your userbase.
Furthermore, because of Google's dominance, not many browser engines are left in the market. Essentially all you have to do is support WebKit, Gecko, Blink, and you'll cover 99.9% of your userbase.